

Three years after its release, Jedi: Fallen Order remains one of the first proofs that single-player games can be a huge success in the modern market. Of course, Respawn Entertainment’s Jedi: Fallen Order is responsible for all this.

It would probably double down on cutting all elements of what makes an MMO "massively multiplayer online" to appeal to people who only have time to jump in quick and then log out, have a cash shop from the start, maybe even try to find a way to stuff in NFTs (god help us all).With the upcoming arrival of the new LEGO Star Wars titles: The Skywalker Saga and the re-release of STAR WARS: The Force Unleashed (for the Switch), fans are looking forward to trying out the upcoming single-player games of the series, having great hopes for their success. I would like to be wrong, but I'm also not sure I'd like what would come out of this video game industry if there was another SW MMO.

Whatever of the video game industry that had, for a period, a sincere interest in artistic development and had a solid hold on caring about that over money, seems all but gone as well, as the capital consolidation has taken over.Īdd to that how busy people are working (also relating to late stage capitalism) and how increasingly few in the US market especially (where SW seems to be the most popular) have good money to drop on subbing to an MMO monthly, or putting up with crappy non-sub BS when they could be doing more enjoyable things, I just don't see it happening. Even if you tack on a cash shop from the start, it still probably doesn't look like a good investment, compared to, say, making a single player title with some multiplayer tacked on and doing "live service" MTX updates that keep profits rolling in. WoW is not the same behemoth to chase that it once was and there are cheaper (and grosser) ways to make cash hand over fist than investing millions into an MMO project. So many studios have straight up been cannibalized (bought up and shut down, EA being a big perpetrator of this practice) or outright went belly up from financial difficulties.Īnd the gold rush of MMORPGs seems all but at an end. It's hard to imagine in today's video game industry. The best we can hope for is a dueling game with a story as rich as an MMORPG. Disney is likely to say no because (1.) "We already have an MMORPG your game would steal players from it.", and (2.) "Why don't you go make a dueling game those are more likely to be financial successful (and therefore make us money in licensing fees over time)." SW MMORPG's have a special challenge, in that they need licensing from Disney to get made. And without the deep pockets of a AAA publisher behind them, any MMORPG that does manage to find its way onto the market is going to struggle to succeed. That last point alone pretty much guarantees we won't see any more new top tier, AAA publisher backed MMORPG's, regardless of how much demand there might be for them. Not to mention, they are easier to port into the vastly larger cell phone gaming market. And these games are safer to make because if they flop, the developer and publisher is out less money. However, game publishers have found that they can make just as much money with less effort by producing dueling games like Star Wars: Galaxy of Heroes. They can definitely make money using the F2P MMO model (and SWTOR is one of many older games that prove that). RPG's take a lot of time and money to develop.
