
And Jonathan Harker, the stalwart hero, has an unbecoming squeak of a voice. The Transylvanians don't speak like Eastern Europeans - instead, they speak with American or British accents. Unfortunately, the voices take away from the overall quality of the characters. It's unfortunate that the whole game can't carry the momentum of these sequences. These characters are featured in several exciting cutscenes, two of which are especially good.
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They're both realistic and stylized, and they're certainly some of the best-looking rendered human characters ever to appear in a PC game. Though the animations of moving from one location to the next are few and far between, they're also great.īut the characters are even better. There's significant detail in each location, and there's a general sense of foreboding that would be really scary if it weren't so apparent early in the game that nothing bad is going to happen. The environments are truly creepy, from the shadowy interiors to the dark, snowy roads. The problems with the puzzles and the story would make Dracula Resurrection a complete waste of time if it weren't for one factor that almost tips the scales in the game's favor: the graphics. The puzzles are both a curse and a blessing for Dracula Resurrection: They're illogical and repetitive, but at least they're easy. And this is easier than it sounds - there is only a handful of objects that act as keys, and you'll use them over and over again. Many of the puzzles are repetitive most involve finding some way to unlock a door or passage.
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There are only two puzzles that actually require any sort of deduction on your part, and as a result the game often seems like a process of mindless trial and error. And if you're stuck, chances are you just haven't searched the area thoroughly plus, you won't have to move far to find the item you need. There's no way to die in the game, so there's no real punishment for simply trying everything and anything. Simply clicking every object in your inventory on every object in view will get you through the majority of the puzzles in Dracula Resurrection. The game tells you quite clearly when you can use an inventory object within your environment, and the objects you will use are often very close to where you'll need to use them. It's not because the puzzles are logical but simply because every area is somewhat self-contained. Each area is filled with puzzles, but Dracula Resurrection is surprisingly easy.

In the castle itself, you must rescue Mina and escape. In the town, your primary task is to find a way into the castle. You move from static point to static point, and at each node you can look around and interact with people and objects. Exploration is done from the first-person perspective typical to adventure games.

As Harker, you must explore two major areas - the town surrounding Dracula's castle and the castle itself. Other than the setup and the conclusion, there's very little in the way of narrative. He's just back, and the game begins from this shaky foundation.Īttempting to write a sequel to such a seminal horror novel is an understandably treacherous task, and so it's probably for the best that Dracula Resurrection has such a thin story.

Whatever the reason, Dracula's titular revival is never explained or even discussed. Perhaps the designers thought sunlight was an insufficient way to kill a vampire, even though it's been a staple of the vampire mythos. But exactly how he returns from being a few handfuls of dust is never made clear. Harker follows his wife in hopes of saving her and finds that, indeed, Dracula is undead and well. Mina has begun acting strangely, and some force is drawing her back to Transylvania. The hero of the book, Jonathan Harker, and his wife, Mina, were reunited, as her ailment was lifted with the death of the first and most famous of all vampires.ĭracula Resurrection, a point-and-click adventure game from DreamCatcher Interactive, begins seven years after the primary events of the book. At the end of Bram Stoker's Dracula, the evil count was destroyed, turned to dust after being exposed to the rays of the setting sun.
